Accept¶
Accept a connection from a socket (deprecated).
Declaration¶
Source position: socketsh.inc line 186
function Accept(Sock: LongInt; var addr: TInetSockAddr;
var SockIn: File; var SockOut: File) : Boolean;
function Accept(Sock: LongInt; var addr: TInetSockAddr;
var SockIn: text; var SockOut: text) : Boolean;
function Accept(Sock: LongInt; var addr: ansistring; var SockIn: text;
var SockOut: text) : Boolean;
function Accept(Sock: LongInt; var addr: ansistring; var SockIn: File;
var SockOut: File) : Boolean;
Description¶
Accept accepts a connection from a socket Sock, which was listening for a connection. If a connection is accepted, a file descriptor is returned. On error -1 is returned. The returned socket may NOT be used to accept more connections. The original socket remains open.
The Accept call fills the address of the connecting entity in Addr, and sets its length in Addrlen. Addr should be pointing to enough space, and Addrlen should be set to the amount of space available, prior to the call.
The alternate forms of the Accept command, with the Text or File parameters are equivalent to subsequently calling the regular Accept function and the Sock2Text or Sock2File functions. These functions return True if successful, False otherwise.
Errors¶
On error, -1 is returned, and errors are reported in SocketError, and include the following:
- ESockEBADF
- The socket descriptor is invalid.
- ESockENOTSOCK
- The descriptor is not a socket.
- SYS_EOPNOTSUPP
- The socket type doesn't support the Listen operation.
- ESockEFAULT
- Addr points outside your address space.
- ESockEWOULDBLOCK
- The requested operation would block the process.
See also¶
| Name | Description |
|---|---|
| FPListen | Listen for connections on a socket. |
| Connect | Open a connection to a server socket (deprecated). |
| FPConnect | Open a connection to a server socket. |
| FPBind | Bind a socket to an address. |
Example¶
Program server;
{$mode objfpc}
{$h+}
{
Program to test Sockets unit by Michael van Canneyt and Peter Vreman
Server Version, First Run sock_svr to let it create a socket and then
sock_cli to connect to that socket
}
uses Sockets;
Var
FromName : string;
Buffer : string;
S,fd : Longint;
len : longword;
SAddr,SRemote : TInetSockAddr;
procedure perror (const Msg:string);
begin
writeln (Msg,': ',SocketError);
halt(100);
end;
procedure send(const msg : string);
begin
fpSend(fd,@msg[1],length(msg),0);
end;
function Receive(var S : string) : boolean;
var
nRead : integer;
begin
SetLength(S,255);
nRead:=fpRecv(fd,@S[1],255,0);
Result:=nRead>0;
if Result then
SetLength(S,nRead)
else
SetLength(S,0);
end;
begin
S:=fpSocket (AF_INET,SOCK_STREAM,0);
if SocketError<>0 then
Perror ('Server : Socket : ');
SAddr.sin_family:=AF_INET;
{ port 5000 in network order }
SAddr.sin_port:=htons(5000);
SAddr.sin_addr.s_addr:=0;
if fpBind(S,@SAddr,sizeof(saddr))=-1 then
PError ('Server : Bind : ');
if fpListen (S,1)=-1 then
PError ('Server : Listen : ');
Writeln('Waiting for Connect from Client, run now sock_cli in an other tty');
len:=sizeof(SRemote);
fd:=fpAccept(S, @SRemote,@len);
if fd=-1 then
PError ('Server : Accepting connection')
else
begin
Send('Message From Server');
while Receive(Buffer) do
begin
Writeln('Server : read : ',Buffer);
end;
fpShutdown(fd,2);
end;
CloseSocket(s);
end.