Fill segment with byte value.
Source position: go32.pp line 127
procedure seg_fillchar( |
seg: Word; |
ofs: LongInt; |
count: LongInt; |
c: AnsiChar |
); |
Sets a memory area to a specific value.
Parameters:
Return values: None.
Notes: No range check is done in any way.
None.
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Move data between 2 locations. |
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Fill segment with word value. |
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Fill a region of DOS memory with a specific byte-sized value. |
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Fill a region of DOS memory with a specific word-sized value. |
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Copy data from DOS memory to the heap. |
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Copy data from the heap to DOS real mode memory. |
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Move data between 2 DOS real mode memory locations. |
{This example demonstrates the use of the segment_to_descriptor() function. It switches to VGA mode 13h (320x200x256 color), creates a selector to the memory (based at $A000:0000), clears this memory with color 15 (white) and waits until the enter key is pressed } uses go32; var vgasel : Word; r : trealregs; begin { set VGA mode 13h } r.eax := $13; realintr($10, r); { allocate descriptor to VGA memory quickly; it could be done with allocate_ldt_descriptors() too, but we would have to initialize it by ourselves... unlike segment_to_descriptor() which automatically sets the limit and the base address correctly } vgasel := segment_to_descriptor($A000); { simply fill the screen memory with color 15 } seg_fillchar(vgasel, 0, 64000, #15); { wait for a return press } readln; { back to text mode } r.eax := $3; realintr($10, r); { don't deallocate vgasel, that can't be done } end.